![]() Have you tried to change the filter\quality settings? It looks just fine on my end with the highest settings. HOWEVER, CUSTOM WEATHERS AND "UseOriginalObjectsProcessing" BREAK THEM! So to summarize: IT WAS A FALSE FLAG, THE NEW SHADOWS ARE WORKING PERFECTLY FOR ME. If you have a PC capable of running an ENB, then it’s always worth it, as it’s the easiest and. ![]() If you have a card with a large amount of memory (e.g, 8GB), its pretty much impossible for you to reach the limits of your VRAM, so you can just keep bEnableUnsafeMemoryHackstrue/b and have the best of both worlds. Here is a link to the gallery with the broken ambient: toc In this guide, we’re going to teach you everything you need to know about ENB’s in Fallout 4. This is done by ENB launching multiple ENBHost.exe processes, that are then filled with the games models and textures. ![]() ![]() However, to my surprise, the sky ambient was still broken, and currently, I have no idea what causes it. But then it struct me - I had " UseOriginalObjectsProcessing" set to true ( sigh, of course, I was using ENB only to get a proper tonemapping\bloom)! So, I disabled it and BAM, cloud shadows and detailed shadows work PERFECTLY. Alright, looks like cloud shadows simply refuse to work on custom weathers and climates (I'm using NAC, disabling it brought back the cloud shadows), but even with vanilla weather, the cloud shadows and detailed shadows were flickering on and off.
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